![]() Both will lead to better performance in scenes with many transparent surfaces. Stochastic and Clip opacity modes have been added to the VRayBRDF shader.Scene loading (before the ray-tracing process starts) has been optimized.Materials applied at different levels of the scene object hierarchy (inherited materials) are now handled in a more optimized way.At the same time this optimizes rendering VRScene files exported by V-Ray 3.60.01 are be smaller, easier to read and edit. The number of automatically generated texture handler plugins has been decreased.No texture details are lost in the process while the GPU memory usage is decreased significantly This is a smart algorithm that resizes textures automatically during render time and loads the smallest texture version for the rendered view. On-demand mipmapping mode has been added for texture maps used by the GPU (CUDA) engine. ![]() Projects with many light sources will get the biggest speed boost It is enabled by default and will improve render times significantly. Implemented Adaptive Lights sampling algorithm.*Free Upgrade for V-Ray v3 for SketchUp CustomersÄownload from your Chaos Group portal here: Optimizations ![]()
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